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Fluid Height map

Test Case : Fluid Height Map

this shader is a fluid simulation dsiplayed via dynamic mesh's :) To be opened in NoodlesPlate

this shader demonstrate the different features :

  • differents section names selectable via combobox
  • differents vertex primitive type selectable via combobox
  • different config in section code selectable via combobox
  • uniforms tuning
  • use of many fbo attachements
  • picture selection
  • multipass

Some pictures of what i rely :

Pic0 Pic1 Pic2 Pic3 Pic4 Pic5 Pic6 Pic7