Fluid Height map
Test Case : Fluid Height Map
this shader is a fluid simulation dsiplayed via dynamic mesh's :) To be opened in NoodlesPlate
this shader demonstrate the different features :
- differents section names selectable via combobox
- differents vertex primitive type selectable via combobox
- different config in section code selectable via combobox
- uniforms tuning
- use of many fbo attachements
- picture selection
- multipass
Some pictures of what i rely :