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Function Name  |
Hit count  |
ez::gl::QuadVfx::addBufferBlock(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, ez::gl::BufferBlock**) |
0 |
ez::gl::QuadVfx::addUniformFloat(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float*, unsigned int, unsigned int, bool, std::function<bool (ez::gl::Program::Uniform&)> const&) |
0 |
ez::gl::QuadVfx::addUniformInt(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int*, unsigned int, unsigned int, bool, std::function<bool (ez::gl::Program::Uniform&)> const&) |
0 |
ez::gl::QuadVfx::addUniformSampler2D(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int*, bool) |
0 |
ez::gl::QuadVfx::addUniformUInt(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int*, unsigned int, unsigned int, bool, std::function<bool (ez::gl::Program::Uniform&)> const&) |
0 |
ez::gl::QuadVfx::clearBuffers(std::array<float, 4ul> const&) |
0 |
ez::gl::QuadVfx::createFromCode(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::weak_ptr<ez::gl::Shader>, std::weak_ptr<ez::gl::QuadMesh>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int const&, int const&, unsigned int const&, bool, bool) |
0 |
ez::gl::QuadVfx::createFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::weak_ptr<ez::gl::Shader>, std::weak_ptr<ez::gl::QuadMesh>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int const&, int const&, unsigned int const&, bool, bool) |
0 |
ez::gl::QuadVfx::finalizeBeforeRendering() |
0 |
ez::gl::QuadVfx::getFrontFBO() |
0 |
ez::gl::QuadVfx::getLabelName() |
0 |
ez::gl::QuadVfx::getProgram() |
0 |
ez::gl::QuadVfx::getRenderingIterationsRef() |
0 |
ez::gl::QuadVfx::getRenderingPauseRef() |
0 |
ez::gl::QuadVfx::getSize() |
0 |
ez::gl::QuadVfx::getTextureId(unsigned long const&) |
0 |
ez::gl::QuadVfx::initFromCode(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::weak_ptr<ez::gl::Shader>, std::weak_ptr<ez::gl::QuadMesh>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int const&, int const&, unsigned int const&, bool, bool) |
0 |
ez::gl::QuadVfx::initFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::weak_ptr<ez::gl::Shader>, std::weak_ptr<ez::gl::QuadMesh>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int const&, int const&, unsigned int const&, bool, bool) |
0 |
ez::gl::QuadVfx::render(ez::vec2<float> const&) |
0 |
ez::gl::QuadVfx::resize(int const&, int) |
0 |
ez::gl::QuadVfx::setRenderingIterations(unsigned int) |
0 |
ez::gl::QuadVfx::setRenderingPause(bool) |
0 |
ez::gl::QuadVfx::setUniformFloatDatas(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float*) |
0 |
ez::gl::QuadVfx::setUniformIntDatas(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int*) |
0 |
ez::gl::QuadVfx::setUniformPreUploadFunctor(std::function<void (std::shared_ptr<ez::gl::FBOPipeLine>, ez::gl::Program::Uniform&)>) |
0 |
ez::gl::QuadVfx::setUniformUIntDatas(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int*) |
0 |
ez::gl::QuadVfx::unit() |
0 |
ez::gl::QuadVfx::~QuadVfx() |
0 |