Fluid Height map#

Test Case : Fluid Height Map

this shader is a fluid simulation dsiplayed via dynamic mesh’s :) To be opened in NoodlesPlate

this shader demonstrate the different features :

  • differents section names selectable via combobox

  • differents vertex primitive type selectable via combobox

  • different config in section code selectable via combobox

  • uniforms tuning

  • use of many fbo attachements

  • picture selection

  • multipass

Some pictures of what i rely :

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