Fluid Height map#
Test Case : Fluid Height Map
this shader is a fluid simulation dsiplayed via dynamic mesh’s :) To be opened in NoodlesPlate
this shader demonstrate the different features :
differents section names selectable via combobox
differents vertex primitive type selectable via combobox
different config in section code selectable via combobox
uniforms tuning
use of many fbo attachements
picture selection
multipass
Some pictures of what i rely :