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Function Name  |
Hit count  |
ez::gl::Program::addBufferBlock(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int, ez::gl::BufferBlock**) |
0 |
ez::gl::Program::addShader(std::weak_ptr<ez::gl::Shader>) |
0 |
ez::gl::Program::addUniformBool(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool*, unsigned int, unsigned int, bool, std::function<bool (ez::gl::Program::Uniform&)> const&) |
0 |
ez::gl::Program::addUniformFloat(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float*, unsigned int, unsigned int, bool, std::function<bool (ez::gl::Program::Uniform&)> const&) |
0 |
ez::gl::Program::addUniformInt(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int*, unsigned int, unsigned int, bool, std::function<bool (ez::gl::Program::Uniform&)> const&) |
0 |
ez::gl::Program::addUniformMatrix(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float*, int, unsigned int, bool, std::function<bool (ez::gl::Program::Uniform&)> const&) |
0 |
ez::gl::Program::addUniformSampler2D(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int*, bool) |
0 |
ez::gl::Program::addUniformSampler2DArray(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int*) |
0 |
ez::gl::Program::addUniformUInt(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int*, unsigned int, unsigned int, bool, std::function<bool (ez::gl::Program::Uniform&)> const&) |
0 |
ez::gl::Program::create(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
ez::gl::Program::getLabelName() |
0 |
ez::gl::Program::getUniformsRef[abi:cxx11]() |
0 |
ez::gl::Program::getUniforms[abi:cxx11]() const |
0 |
ez::gl::Program::init(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
ez::gl::Program::link() |
0 |
ez::gl::Program::locateUniforms() |
0 |
ez::gl::Program::printProgramLogs(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) |
0 |
ez::gl::Program::setUniformBoolDatas(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool*) |
0 |
ez::gl::Program::setUniformFloatDatas(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float*) |
0 |
ez::gl::Program::setUniformIntDatas(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, int*) |
0 |
ez::gl::Program::setUniformMatrixDatas(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float*) |
0 |
ez::gl::Program::setUniformPreUploadFunctor(std::function<void (std::shared_ptr<ez::gl::FBOPipeLine>, ez::gl::Program::Uniform&)>) |
0 |
ez::gl::Program::setUniformUIntDatas(unsigned int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned int*) |
0 |
ez::gl::Program::unit() |
0 |
ez::gl::Program::unuse() |
0 |
ez::gl::Program::uploadUniforms(std::shared_ptr<ez::gl::FBOPipeLine>) |
0 |
ez::gl::Program::use() |
0 |
ez::gl::Program::~Program() |
0 |